出自中山電機所 無線行動網路實驗室
賽局理論與應用(研究所課程)
◆ Game Theory and Applications. 2016 Fall, Thursday(星期四), 1:10 ~ 4:00 PM, EC2007
Part 1. 對付衝突的策略
Chapter 1. Normal-Form Games with Complete Information(更新 2016/9/29)
Chapter 2. Potential Games(更新 2016/10/6)
Chapter 3. Mixed Strategy Games(更新 2016/10/14。註:沒有重大更新,只是把「generic game 的定義」和「equality of payoffs theorem 的解說」寫的比較仔細一點而已)
Chapter 4. Evolutionary Games(參考資料,自我閱讀,上課不教,考試不考)
Chapter 5. Normal Form Games with Incomplete Information(重大更新 2016/10/12)
第 5 章參考資料:Auctions(自我閱讀,上課不教,考試不考)
Chapter 6. Extensive Form Games with Perfect Information
Chapter 7. Extensive Form Games with Imperfect Information
Part 2. 達成合作的策略
Chapter 11. Infinitely Repeated Games
Part 3. 利益分配的策略
車載網路課程
2012 Fall and 2013 Spring
先修教材
Chapter 1: Quick Overview of TCP/IP Protocol Suite
Chapter 2: Quick Overview of Wireless Protocols
課本投影片
Chapter1: Introduction to Vehicular Networks
Chapter 2: Vehicular Network Applications and Services
Chapter 3: Medium Access Control Protocols for Vehicular Networks
Chapter 4: Heterogeneous Wireless Communications for Vehicular Networks
Chapter 5: Routing in Vehicular Networks
Chapter 6: Routing in Vehicular Networks: A User’s Perspective
Chapter 7: Data Dissemination in Vehicular Networks
Chapter 8: Message Scheduling within Vehicular Networks
Chapter 9: IP Address Autoconfiguration in Vehicular Networks
Chapter 10: Network Mobility in Vehicular Networks
Chapter 11: Mobile Ad Hoc NEMO
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計算機程式設計, 2011 Spring, Mon 9:00~12:00 AM
Chapter 1. 課程大綱(2011/02/21)
Chapter 2. 基本概述 (2011/03/07)
Chapter 3. 基本資料型態(2011/03/07)
Chapter 4. 格式化的輸出與輸入(2011/03/07)
Chapter 5. 運算式、運算子與敘述(2011/03/07)
Chapter 6. 選擇性敘述(2011/03/07)
Chapter 7. 迴圈(2011/03/07)
Chapter 8. 函數(2011/03/07)
Chapter 9. 陣列與字串(2011/03/07)
Chapter 10. 指標(2011/03/07)
Chapter 11. 結構(2011/03/07)
Chapter 16. 類別與多載(2011/03/07)
註:下列章節為選擇性教材,在時間充裕的情況下才會講授。
Chapter 13. 大型程式的發展(2011/03/07)
Chapter 14. 動態記憶體配置(2011/03/07)