出自中山電機所 無線行動網路實驗室
賽局理論與應用(研究所課程)
◆ Game Theory and Applications. 2016 Fall, Thursday(星期四), 1:10 ~ 4:00 PM, EC2007
Part 1. 對付衝突的策略
Chapter 1. Normal-Form Games with Complete Information(更新 2016/9/29)
Chapter 2. Potential Games(更新 2016/10/6)
Chapter 3. Mixed Strategy Games(更新 2016/10/14)
Chapter 4. Evolutionary Games(參考資料,自我閱讀,上課不教,考試不考)
Chapter 5. Normal Form Games with Incomplete Information(更新 2016/10/12)
第 5 章參考資料:Auctions(自我閱讀,上課不教,考試不考)
Chapter 6. Extensive Form Games with Perfect Information(非常微幅的更新 2016/10/14)
Chapter 7. Extensive Form Games with Imperfect Information(第三版 2016/12/01)
Part 2. 達成合作的策略
Chapter 8. Bargaining Cames(再次微幅更新。2016/12/02)
Chapter 11. Infinitely Repeated Games (教材作太多,教不完。這個章節不教,考試不考)
Part 3. 利益分配的策略
車載網路課程
2012 Fall and 2013 Spring
先修教材
Chapter 1: Quick Overview of TCP/IP Protocol Suite
Chapter 2: Quick Overview of Wireless Protocols
課本投影片
Chapter1: Introduction to Vehicular Networks
Chapter 2: Vehicular Network Applications and Services
Chapter 3: Medium Access Control Protocols for Vehicular Networks
Chapter 4: Heterogeneous Wireless Communications for Vehicular Networks
Chapter 5: Routing in Vehicular Networks
Chapter 6: Routing in Vehicular Networks: A User’s Perspective
Chapter 7: Data Dissemination in Vehicular Networks
Chapter 8: Message Scheduling within Vehicular Networks
Chapter 9: IP Address Autoconfiguration in Vehicular Networks
Chapter 10: Network Mobility in Vehicular Networks
Chapter 11: Mobile Ad Hoc NEMO
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計算機程式設計, 2011 Spring, Mon 9:00~12:00 AM
Chapter 1. 課程大綱(2011/02/21)
Chapter 2. 基本概述 (2011/03/07)
Chapter 3. 基本資料型態(2011/03/07)
Chapter 4. 格式化的輸出與輸入(2011/03/07)
Chapter 5. 運算式、運算子與敘述(2011/03/07)
Chapter 6. 選擇性敘述(2011/03/07)
Chapter 7. 迴圈(2011/03/07)
Chapter 8. 函數(2011/03/07)
Chapter 9. 陣列與字串(2011/03/07)
Chapter 10. 指標(2011/03/07)
Chapter 11. 結構(2011/03/07)
Chapter 16. 類別與多載(2011/03/07)
註:下列章節為選擇性教材,在時間充裕的情況下才會講授。
Chapter 13. 大型程式的發展(2011/03/07)
Chapter 14. 動態記憶體配置(2011/03/07)