演算法設計及分析

出自中山電機所 無線行動網路實驗室

(修訂版本間差異)
跳轉到: 導航, 搜尋
(研究所課程, 2011 Spring, Tue 9:00~12:00 AM, F3009)
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[http://wmi.ee.nsysu.edu.tw/enter/images/7/71/2012_Lecture_6_Dynamic_Programming.pdf Chapter 6. Dynamic Programming](2012/01/02)  
[http://wmi.ee.nsysu.edu.tw/enter/images/7/71/2012_Lecture_6_Dynamic_Programming.pdf Chapter 6. Dynamic Programming](2012/01/02)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/5/55/2012_Lecture_7_Greedy_Algorithm.pdf Chapter 7. Greedy Algorithm](2012/01/02)   
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[http://wmi.ee.nsysu.edu.tw/enter/images/5/55/2012_Lecture_7_Greedy_Algorithm.pdf Chapter 7. Greedy Algorithms](2012/01/02)   
[http://wmi.ee.nsysu.edu.tw/enter/images/f/f4/2012_Lecture_8_Elementary_Grapgh_Algorithms.pdf Chapter 8. Strongly Connected Components](2012/01/02)<br>  
[http://wmi.ee.nsysu.edu.tw/enter/images/f/f4/2012_Lecture_8_Elementary_Grapgh_Algorithms.pdf Chapter 8. Strongly Connected Components](2012/01/02)<br>  
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[http://wmi.ee.nsysu.edu.tw/enter/images/d/d3/2012_Lecture_10_Maximum_Flow.pdf Chapter 10. Maximum Flow](2012/01/02)  
[http://wmi.ee.nsysu.edu.tw/enter/images/d/d3/2012_Lecture_10_Maximum_Flow.pdf Chapter 10. Maximum Flow](2012/01/02)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/3/39/2012_Lecture_11_Linear_Programming_and_Game_TheoryV2.pdf Chapter 11. Linear Programming and Game Theory](2012/01/02)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/3/31/2012_Lecture_11_Linear_Programming_and_Game_TheoryV3.pdf Chapter 11. Linear Programming and Game Theory](2012/01/02)  
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3d/2012_Lecture_12_NP-Completeness.pdf Chapter 12. NP-Completeness](2012/01/02)  
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3d/2012_Lecture_12_NP-Completeness.pdf Chapter 12. NP-Completeness](2012/01/02)  

在2012年1月5日 (四) 02:18所做的修訂版本

研究所課程, 2011 Spring, Tue 9:00~12:00 AM, F3009

Chapter 1. Introduction(2012/01/02)

Chapter 2. Growth of Functions(2012/01/02)

Chapter 3. Divide and Conquer(2012/01/02)

Chapter 4. Selection(2012/01/02)

Chapter 5. Randomized Algorithms(2012/01/02)

Chapter 6. Dynamic Programming(2012/01/02)

Chapter 7. Greedy Algorithms(2012/01/02) 

Chapter 8. Strongly Connected Components(2012/01/02)

Chapter 9. Single-Source Shortest Paths(2012/01/02)

Chapter 10. Maximum Flow(2012/01/02)

Chapter 11. Linear Programming and Game Theory(2012/01/02)

Chapter 12. NP-Completeness(2012/01/02)

Chapter 13. Approximation Algorithms(2012/01/02)

Appendix:Minimum Cost Spanning Tree(自修教材,屬於「資料結構」課程範疇)