演算法設計及分析

出自中山電機所 無線行動網路實驗室

(修訂版本間差異)
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=== '''研究所課程, 2014 Spring, Wed 1:10~4:00 PM, F3010'''  ===
=== '''研究所課程, 2014 Spring, Wed 1:10~4:00 PM, F3010'''  ===
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Chapter 1. Introduction(2014)
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[http://wmi.ee.nsysu.edu.tw/enter/images/6/6a/2014AlgLecture1.pdf Chapter 1. Introduction](2014)
Chapter 2. Growth of Functions(2014)  
Chapter 2. Growth of Functions(2014)  
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Chapter 8. Maximum Flow(2014)  
Chapter 8. Maximum Flow(2014)  
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Chapter 9. Maximum Bipartite Matching(2014)
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Chapter 9. Maximum Bipartite Matching(2014)  
Chapter 10. Linear Programming and Its Application to Game Theory(2014)  
Chapter 10. Linear Programming and Its Application to Game Theory(2014)  

在2014年2月24日 (一) 14:33所做的修訂版本

研究所課程, 2014 Spring, Wed 1:10~4:00 PM, F3010

Chapter 1. Introduction(2014)

Chapter 2. Growth of Functions(2014)

Chapter 3. Divide and Conquer(2014)

Chapter 4. Randomized Algorithms(2014)

Chapter 4習題解答

Chapter 5. Dynamic Programming(2012)

Chapter 6. Greedy Algorithms(2012) 

Chapter 7. Strongly Connected Components(2012)

(參考資料/自修) Single-Source Shortest Paths(2012)

Chapter 8. Maximum Flow(2014)

Chapter 9. Maximum Bipartite Matching(2014)

Chapter 10. Linear Programming and Its Application to Game Theory(2014)

*Reference. Chapter 10 投影片資料來源(有興趣的同學自己閱讀)

Chapter 11. NP-Completeness(2014)

Chapter 12. Approximation Algorithms(2012)

Appendix:Minimum Cost Spanning Tree(自修教材,屬於「資料結構」課程範疇)