演算法設計及分析

出自中山電機所 無線行動網路實驗室

(修訂版本間差異)
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[http://wmi.ee.nsysu.edu.tw/enter/images/9/91/2015AlgCh7.pdf Chapter 7. Strongly Connected Components](2015)<br>  
[http://wmi.ee.nsysu.edu.tw/enter/images/9/91/2015AlgCh7.pdf Chapter 7. Strongly Connected Components](2015)<br>  
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[http://wmi.ee.nsysu.edu.tw/enter/images/c/cf/2015AlgCh8.pdf Chapter 8.&nbsp;Single-Source Shortest Paths](2015)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/c/cf/2015AlgCh9.pdf Chapter 8.&nbsp;Single-Source Shortest Paths](2015)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/d/db/2015AlgCh9.pdf Chapter 9. Maximum Flow](2015)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/d/db/2015AlgCh8.pdf Chapter 9. Maximum Flow](2015)  
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3b/2015AlgCh10.pdf Chapter 10. Linear Programming and Its Application to Game Theory](2015)  
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3b/2015AlgCh10.pdf Chapter 10. Linear Programming and Its Application to Game Theory](2015)  

在2015年3月10日 (二) 10:57所做的修訂版本

研究所課程, 2015 Spring, Wed 1:10~4:00 PM, F3013

2015 投影片教材懶人包

Chapter 1. Introduction(2015/02/25)

Chapter 2. Growth of Functions(2015)

Chapter 3. Divide and Conquer(2015)

Chapter 4. Randomized Algorithms(2015)

Chapter 4習題解答

Chapter 5. Dynamic Programming(2015)

Chapter 6. Greedy Algorithms(2015) 

Chapter 7. Strongly Connected Components(2015)

Chapter 8. Single-Source Shortest Paths(2015)

Chapter 9. Maximum Flow(2015)

Chapter 10. Linear Programming and Its Application to Game Theory(2015)

*Reference. Chapter 10 投影片資料來源

Chapter 11. NP-Completeness(2015)

Chapter 12. Approximation Algorithms(2015)

Appendix:Minimum Cost Spanning Tree(自學教材,屬於「資料結構」課程範疇)