演算法設計及分析

出自中山電機所 無線行動網路實驗室

(修訂版本間差異)
跳轉到: 導航, 搜尋
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[http://wmi.ee.nsysu.edu.tw/enter/images/c/cf/2015AlgCh9.pdf Chapter 8. Single-Source Shortest Paths](2015)  
[http://wmi.ee.nsysu.edu.tw/enter/images/c/cf/2015AlgCh9.pdf Chapter 8. Single-Source Shortest Paths](2015)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/d/db/2015AlgCh8.pdf Chapter 9. Maximum Flow](2015)
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[http://wmi.ee.nsysu.edu.tw/enter/images/2/2a/2016Ch8MaxFlow.pdf Chapter 9. Maximum Flow]('''2016/02/24''')
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3b/2015AlgCh10.pdf Chapter 10. Linear Programming and Its Application to Game Theory](2015)  
[http://wmi.ee.nsysu.edu.tw/enter/images/3/3b/2015AlgCh10.pdf Chapter 10. Linear Programming and Its Application to Game Theory](2015)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/b/bc/2012_Appendix_Minimum_Cost_Spanning_Tree.pdf Appendix:Minimum Cost Spanning Tree](自學教材,屬於「資料結構」課程範疇)  
[http://wmi.ee.nsysu.edu.tw/enter/images/b/bc/2012_Appendix_Minimum_Cost_Spanning_Tree.pdf Appendix:Minimum Cost Spanning Tree](自學教材,屬於「資料結構」課程範疇)  
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在2016年2月24日 (三) 10:44所做的修訂版本

研究所課程, 2016 Spring, Wed 1:10~4:00 PM, F6019

Chapter 1. Introduction2016/02/24

Chapter 2. Growth of Functions(2015)

Chapter 3. Divide and Conquer(2015)

Chapter 4. Randomized Algorithms2016/02/24

Chapter 4習題解答更新/2015

*Derandomization of MAX 3SAT (參考資料)

Chapter 5. Dynamic Programming(2015)

Chapter 6. Greedy Algorithms(2015) 

Chapter 7. Strongly Connected Components(2015)

Chapter 8. Single-Source Shortest Paths(2015)

Chapter 9. Maximum Flow2016/02/24

Chapter 10. Linear Programming and Its Application to Game Theory(2015)

Chapter 10 投影片資料來源亦可自己用Google搜尋

Chapter 11. NP-Completeness(2015)

Chapter 12. Approximation Algorithms(2015)

Appendix:Minimum Cost Spanning Tree(自學教材,屬於「資料結構」課程範疇)