演算法設計及分析

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(修訂版本間差異)
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[http://wmi.ee.nsysu.edu.tw/enter/images/e/e8/2017Ch8MST.pdf Chapter 8. Minimun Cost Spanning Tree]  
[http://wmi.ee.nsysu.edu.tw/enter/images/e/e8/2017Ch8MST.pdf Chapter 8. Minimun Cost Spanning Tree]  
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[http://wmi.ee.nsysu.edu.tw/enter/images/c/ca/2017Ch9MaxFlow.pdf Chapter 9. Maximum Flow]  
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[http://wmi.ee.nsysu.edu.tw/enter/images/6/67/2017Ch9MaxFlow2.pdf Chapter 9. Maximum Flow]  
[http://wmi.ee.nsysu.edu.tw/enter/images/4/4a/2017Ch10LP5.pdf Chapter 10. Linear Programming and Its Application to Game Theory]  
[http://wmi.ee.nsysu.edu.tw/enter/images/4/4a/2017Ch10LP5.pdf Chapter 10. Linear Programming and Its Application to Game Theory]  

在2016年7月4日 (一) 19:49所做的修訂版本

研究所課程, 2016 Spring, Wed 1:10~4:00 PM, F6019

Chapter 1. Introduction

Chapter 2. Growth of Functions

Chapter 3. Divide and Conquer

Chapter 4. Randomized Algorithms

Chapter 4 習題解答

*Derandomization of MAX-3SAT (參考資料,自我學習,上課不教,考試不考)

Chapter 5. Dynamic Programming

Chapter 6. Greedy Algorithms   

Chapter 7. Strongly Connected Components

Chapter 8. Minimun Cost Spanning Tree

Chapter 9. Maximum Flow

Chapter 10. Linear Programming and Its Application to Game Theory

Chapter 10 投影片資料來源

Chapter 11. NP-Completeness

Chapter 12. Approximation Algorithms