演算法設計及分析

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(修訂版本間差異)
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第5行: 第5行:
[http://wmi.ee.nsysu.edu.tw/enter/images/8/87/Alg20Ch1Introduction.pdf Chapter 1. Introduction]  
[http://wmi.ee.nsysu.edu.tw/enter/images/8/87/Alg20Ch1Introduction.pdf Chapter 1. Introduction]  
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[http://wmi.ee.nsysu.edu.tw/enter/images/a/a9/AlgCh2GrowthFunction.pdf Chapter 2. Growth of Functions]
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Chapter 2. Growth of Functions  
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[http://wmi.ee.nsysu.edu.tw/enter/images/3/35/AlgCh3DivideConquer.pdf Chapter 3. Divide and Conquer]
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Chapter 3. Divide and Conquer  
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[http://wmi.ee.nsysu.edu.tw/enter/images/4/49/AlgCh4Randomized.pdf Chapter 4. Randomized Algorithms]
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Chapter 4. Randomized Algorithms  
[http://wmi.ee.nsysu.edu.tw/enter/images/9/93/RandAlgChapSol2.pdf Chapter 4 習題解答]  
[http://wmi.ee.nsysu.edu.tw/enter/images/9/93/RandAlgChapSol2.pdf Chapter 4 習題解答]  
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[http://www.cs.toronto.edu/~bor/373f05/max3sat.pdf *Derandomization of MAX-3SAT] (參考資料,自我學習,上課不教,考試不考)  
[http://www.cs.toronto.edu/~bor/373f05/max3sat.pdf *Derandomization of MAX-3SAT] (參考資料,自我學習,上課不教,考試不考)  
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[http://wmi.ee.nsysu.edu.tw/enter/images/2/2f/AlgCh5DynamicProgram.pdf Chapter 5. Dynamic Programming]
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Chapter 5. Dynamic Programming  
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[http://wmi.ee.nsysu.edu.tw/enter/images/f/f5/AlgCh6Greedy.pdf Chapter 6. Greedy Algorithms]&nbsp; <br>  
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Chapter 6. Greedy Algorithms&nbsp; <br>  
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[http://wmi.ee.nsysu.edu.tw/enter/images/7/76/AlgCh7BasicGraphAlg.pdf Chapter 7. Graph Traversal Techniques]<br>  
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Chapter 7. Graph Traversal Techniques<br>  
'''期中考 (2019/04/25)'''  
'''期中考 (2019/04/25)'''  
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[http://wmi.ee.nsysu.edu.tw/enter/images/6/60/AlgCh8MST.pdf Chapter 8. Minimun Cost Spanning Tree]&nbsp;(對應4/4兒童節放假,2019上課不教)
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Chapter 8. Minimun Cost Spanning Tree <br>
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[http://wmi.ee.nsysu.edu.tw/enter/images/d/d4/AlgCh9MaxFlowV5.pdf Chapter 9. Maximum Flow]'''(5/30 更新第 28, 29 頁:容易犯錯的範例)'''
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Chapter 9. Maximum Flow  
[http://wmi.ee.nsysu.edu.tw/enter/images/7/73/AlgCh10SimplexV2.pdf Chapter 10. Linear Programming and Its Application to Game Theory]&nbsp;'''(5/30 更新第 61, 62 頁:筆誤的部分)'''  
[http://wmi.ee.nsysu.edu.tw/enter/images/7/73/AlgCh10SimplexV2.pdf Chapter 10. Linear Programming and Its Application to Game Theory]&nbsp;'''(5/30 更新第 61, 62 頁:筆誤的部分)'''  

在2020年3月3日 (二) 22:48所做的修訂版本

研究所課程, 2019 Spring, Thu 2:10~5:00 PM, EC3009

Chapter 0. 學期成績計分方式

Chapter 1. Introduction

Chapter 2. Growth of Functions

Chapter 3. Divide and Conquer

Chapter 4. Randomized Algorithms

Chapter 4 習題解答

*Derandomization of MAX-3SAT (參考資料,自我學習,上課不教,考試不考)

Chapter 5. Dynamic Programming

Chapter 6. Greedy Algorithms 

Chapter 7. Graph Traversal Techniques

期中考 (2019/04/25)

Chapter 8. Minimun Cost Spanning Tree

Chapter 9. Maximum Flow

Chapter 10. Linear Programming and Its Application to Game Theory (5/30 更新第 61, 62 頁:筆誤的部分)

註1:Chapter 10 投影片資料來源

註2:Relations between a primary problem and its dual problem

Chapter 11. NP-Completeness

Chapter 12. Approximation Algorithms