演算法設計及分析
出自中山電機所 無線行動網路實驗室
(修訂版本間差異)
第29行: | 第29行: | ||
[http://wmi.ee.nsysu.edu.tw/enter/images/2/2b/Alg2021MaxFlow.pdf Chapter 9. Maximum Flow] | [http://wmi.ee.nsysu.edu.tw/enter/images/2/2b/Alg2021MaxFlow.pdf Chapter 9. Maximum Flow] | ||
- | Chapter 10. Maximum Matching (正在製作,最晚期中考那個星期上傳) | + | [http://wmi.ee.nsysu.edu.tw/enter/images/7/7f/Alg2021MaxMatching.pdf Chapter 10. Maximum Matching] (正在製作,最晚期中考那個星期上傳) |
[http://wmi.ee.nsysu.edu.tw/enter/images/1/1a/Alg2021LinearProgram.pdf Chapter 11. Linear Programming and Its Application to Game Theory ] | [http://wmi.ee.nsysu.edu.tw/enter/images/1/1a/Alg2021LinearProgram.pdf Chapter 11. Linear Programming and Its Application to Game Theory ] |
在2021年3月14日 (日) 18:49所做的修訂版本
研究所課程, 2021 Spring, Thu 2:10~5:00 PM, EC3013
Chapter 2. Growth of Functions
(更新時間:2021/03/12/11:35AM)
Chapter 4. Randomized Algorithms
*Derandomization of MAX-3SAT (參考資料,自我學習,上課不教,考試不考)
Chapter 5. Dynamic Programming
Chapter 7. Graph Traversal Techniques
Chapter 8. Minimun Cost Spanning Tree
Chapter 10. Maximum Matching (正在製作,最晚期中考那個星期上傳)
Chapter 11. Linear Programming and Its Application to Game Theory
註2:Relations between a primal problem and its dual problem
Chapter 13. Approximation Algorithms