計算機程式

出自中山電機所 無線行動網路實驗室

在2016年7月4日 (一) 11:09由Ztchou (對話 | 貢獻)所做的修訂版本
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賽局理論與應用


2016 Fall

Part 1. Strategies for Conflict Chapter 1. Normal-Form Games with Complete Information

Chapter 2. Potential Games

Chapter 3. Mixed Strategy Games

Chapter 4. Evolutionary Games(參考資料,自我閱讀,上課不教,考試不考)

Chapter 5. Normal Form Games with Incomplete Information

Chapter 6. Extensive Form Games with Perfect Information

Chapter 7. Extensive Form Games with Imperfect Information

Part 2. Strategies for Cooperation

Chapter 8. Bargaining Cames

Chapter 9. Correlated Games

Chapter 10. Multi-stage Games

Chapter 11. Infinitely Repeated Games

Part 3. Strategies for Allocation

Chapter 12. Coalitional Games



車載網路課程


2012 Fall and 2013 Spring

先修教材

Chapter 0: Syllabus

Chapter 1: Quick Overview of TCP/IP Protocol Suite

Chapter 2: Quick Overview of Wireless Protocols


課本投影片

1: Introduction to Vehicular Networks

Chapter 2: Vehicular Network Applications and Services

Chapter 3: Medium Access Control Protocols for Vehicular Networks

Chapter 4:  Heterogeneous Wireless Communications for Vehicular Networks

Chapter 5: Routing in Vehicular Networks

Chapter 6: Routing in Vehicular Networks: A User’s Perspective

Chapter 7: Data Dissemination in Vehicular Networks

Chapter 8: Message Scheduling within Vehicular Networks

Chapter 9: IP Address Autoconfiguration in Vehicular Networks

Chapter 10: Network Mobility in Vehicular Networks

Chapter 11: Mobile Ad Hoc NEMO


教材懶人包(一口氣下載所有投影片)


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計算機程式設計, 2011 Spring, Mon 9:00~12:00 AM

Chapter 1. 課程大綱(2011/02/21)

Chapter 2. 基本概述 (2011/03/07)

Chapter 3. 基本資料型態(2011/03/07)

Chapter 4. 格式化的輸出與輸入(2011/03/07)

Chapter 5. 運算式、運算子與敘述(2011/03/07)

Chapter 6. 選擇性敘述(2011/03/07)

Chapter 7. 迴圈(2011/03/07)

Chapter 8. 函數(2011/03/07)

Chapter 9. 陣列與字串(2011/03/07)

Chapter 10. 指標(2011/03/07)

Chapter 11. 結構(2011/03/07)

Chapter 16. 類別與多載(2011/03/07)


習題解答


註:下列章節為選擇性教材,在時間充裕的情況下才會講授。


Chapter 13. 大型程式的發展(2011/03/07)

Chapter 14. 動態記憶體配置(2011/03/07)